Facebook Launches Oculus TV, Makes It Available On Oculus Go

Oculus launches its first app focused on watching television		
		
	Lucas Matney

   	7 hours

Oculus launches its first app focused on watching television Lucas Matney 7 hours

The Oculus Go also features "fast-switch" WQHD LCD, lenses that offer the same wide field-of-view as the higher-end Rift, and built-in spatial audio so you don't need to hook up headphones to the device.

Facebook seems to be all about TV these days.

Facebook describes watching Oculus TV as akin to watching a 180-in TV in real-life in a living room-like set up, but its launch gives weight to the question: do people really want to watch TV virtually?

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Oculus VR, an American technology company founded in 2012 and acquired by Facebook, is known for virtual reality (VR) hardware and software products manufacturing.

With this clearly in mind, Facebook is trying to push Oculus TV as a shared experience by allowing users to virtually share what you're watching with friends (if they also own an Oculus headset), if you'd rather keep your popcorn to yourself but still let them know what you're enjoying. Albeit, a pretty clunky one. Executives from two video services, who spoke with Variety on the condition of anonymity, said that the number of users of the Oculus Go simply didn't warrant building apps for the device at the current time. If you're looking for something to watch, there is YouTube VR, but that doesn't offer anywhere near the wealth of content. You'll be able to launch these downloaded native apps from Hulu, Netflix and Showtime through the Oculus TV app, but that's more of an organizational improvement than anything else. As such, it is dependent on content providers to embrace its platform, and it is struggling with some of the very issues that traditional smart TV makers have been grappling with for years. In other words: Facebook is learning the hard way that building smart TVs isn't easy. This includes big players guarding their data, and smaller players struggling with resources to build compelling interfaces.

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